Imagine haphazardly changing the default behaviour on a piece of software with tens of millions of monthly users, catching unintended side effects, and then "underestimating its impact".
Wtf happened to software development? Nothing makes sense anymore.
Strange how long this took considering the first time SOTM was ever shown to people was on PSVR2 almost 2 years ago. Regardless, I will be playing this whenever the PCVR version is ready yipppee
Steel Wool Studios@steelwoolstudios.com
Play Five Nights at Freddy's: Secret of the Mimic in VR now available on PlayStationยฎVR2. More updates on VR available here: steelwoolstudios.com/sotm-vr/
I figured out a way to make the ASCII Grabpass effect _somewhat_ work in VR and then added a little "photo box" area to the world for people to take photos in.
I don't think this comes across well in a video, but the effect looks pretty wild in VR :D